The demo is now deleted too since I tried to get it to work but it constantly crashed at startup.Įvery game with V-Sync on? Get out of here. Glad I didn't get this ♥♥♥♥ excuse for a port. So I have to jump through hoops like a dog to even get the game to function normally like every other game which works straight out of the box. Originally posted by Don't feed the ducks™: Also disable "Enhanced pointer precision" as that also creates negative accel. Make sure to fix that with Cheesefix registry fix and set your mouse speed to 6 in the pointer speed as anything below will be negative acceleration and anything higher is positive acceleration. ![]() This means if you haven't disabled the integrated mouse acceleration within windows you will most likely get it ingame. But the game being a port probably doesn't use raw input. This has nothing to do with optimization, same problem happens in every game with Vsync on. ![]() If so that would be the cause because Vsync's operation makes your monitor render the same frame over and over until a new one is prepared which creates "visual lag" but we see it as "Input lag" because we see the same frame repeated too long. ![]() I get mouse lag too in the main menu with 2 760's in SLI. If you're lagging even in just the main menu sounds like your computer isn't powerful enough. Originally posted by Prometheus:What's your Pc specs? do you even meet minimum requirements?
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